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Text File  |  2000-11-16  |  8.6 KB  |  194 lines

  1. import Bladex
  2.  
  3. # ***********************************
  4. # *      Asignacion de sonidos      *
  5. # ***********************************
  6.  
  7. AsignarSonidosDalGurakCalled=0
  8. def AsignarSonidosDalGurak(Personaje):
  9.  
  10.     from AniSoundDgkX import *
  11.     
  12.     per=Bladex.GetEntity(Personaje)
  13.  
  14.     # Sonidos de eventos
  15.  
  16.     per.AddEventSound('shield_block', GolpeArmaEscudoDgk)
  17.     per.AddEventSound('weapon_block', GolpeArmaArmaDgk)
  18.     per.AddEventSound('impale', TajoEmpalanteDgk)
  19.     per.AddEventSound('slash', TajoCortanteDgk)
  20.     per.AddEventSound('mutilate', TajoMutilacionDgk)
  21.     per.AddEventSound('crush', GolpeContundenteDgk)
  22.     
  23.     
  24.     global AsignarSonidosDalGurakCalled
  25.     if AsignarSonidosDalGurakCalled:
  26.         return
  27.     AsignarSonidosDalGurakCalled=1
  28.  
  29.  
  30.  
  31.     # Sonidos de animaciones    
  32.     
  33.     per.AddAnimSound('Dgk_df_02',EsfuerzoCorto1Dgk,0.1150)
  34.     
  35.     per.AddAnimSound('Dgk_g_07_new',RespiracionDgk1,0.1200)
  36.     per.AddAnimSound('Dgk_g_07_new',RespiracionDgk2,0.4000)
  37.     per.AddAnimSound('Dgk_g_07_new',RespiracionDgk1,0.6000)
  38.     per.AddAnimSound('Dgk_g_07_new',RespiracionDgk2,0.8000)
  39.     per.AddAnimSound('Dgk_g_07_new',EsfuerzoCorto1Dgk,0.2500)
  40.     per.AddAnimSound('Dgk_g_07_new',SesgadoCortoAgudo,0.2700)
  41.     per.AddAnimSound('Dgk_g_08_new',EsfuerzoCorto2Dgk,0.1550)
  42.     per.AddAnimSound('Dgk_g_08_new',SesgadoCortoGrave,0.1550)
  43.     per.AddAnimSound('Dgk_g_08_new',RespiracionDgk1,0.2500)
  44.     per.AddAnimSound('Dgk_g_08_new',RespiracionDgk2,0.4000)
  45.     per.AddAnimSound('Dgk_g_08_new',RespiracionDgk1,0.6000)
  46.     per.AddAnimSound('Dgk_g_08_new',RespiracionDgk2,0.8000)
  47.     per.AddAnimSound('Dgk_g_02_new',EsfuerzoCorto3Dgk,0.2500)
  48.     per.AddAnimSound('Dgk_g_02_new',SesgadoCorto,0.2950)
  49.     per.AddAnimSound('Dgk_g_02_new',RespiracionDgk1,0.4000)
  50.     per.AddAnimSound('Dgk_g_02_new',RespiracionDgk2,0.6000)
  51.     per.AddAnimSound('Dgk_g_02_new',RespiracionDgk1,0.8000)
  52.     per.AddAnimSound('Dgk_g_01_new',EsfuerzoCorto1Dgk,0.2950)
  53.     per.AddAnimSound('Dgk_g_01_new',SesgadoLargo,0.2950)
  54.     per.AddAnimSound('Dgk_g_01_new',RespiracionDgk1,0.1500)
  55.     per.AddAnimSound('Dgk_g_01_new',RespiracionDgk2,0.4000)
  56.     per.AddAnimSound('Dgk_g_01_new',RespiracionDgk1,0.6000)
  57.     per.AddAnimSound('Dgk_g_01_new',RespiracionDgk2,0.8000)
  58.     per.AddAnimSound('Dgk_g_22lowkata_new',SesgadoLargoAgudo,0.1320)
  59.     per.AddAnimSound('Dgk_g_22lowkata_new',SesgadoLargo,0.3570)
  60.     per.AddAnimSound('Dgk_g_22lowkata_new',EsfuerzoGolpeLateralDgk,0.1200)
  61.     per.AddAnimSound('Dgk_g_22lowkata_new',RespiracionDgk1,0.4000)
  62.     per.AddAnimSound('Dgk_g_22lowkata_new',RespiracionDgk2,0.6000)
  63.     per.AddAnimSound('Dgk_g_22lowkata_new',RespiracionDgk1,0.8000)
  64.     per.AddAnimSound('Dgk_g_19_bs1_new',SesgadoLargoGrave,0.2650)
  65.     per.AddAnimSound('Dgk_g_19_bs1_new',SesgadoCorto,0.4810)
  66.     per.AddAnimSound('Dgk_g_19_bs1_new',EsfuerzoCorto4Dgk,0.4810)
  67.     per.AddAnimSound('Dgk_g_19_bs1_new',EsfuerzoGolpeArribaDgk,0.1423)
  68.     per.AddAnimSound('Dgk_g_19_bs1_new',RespiracionDgk1,0.6000)
  69.     per.AddAnimSound('Dgk_g_19_bs1_new',RespiracionDgk2,0.8000)
  70.     per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCorto,0.1000)
  71.     per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCortoAgudo,0.1780)
  72.     per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCorto,0.3250)
  73.     per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCortoAgudo,0.5900)
  74.     per.AddAnimSound('Dgk_g_21_6_s8new',EsfuerzoCorto2Dgk,0.1500)
  75.     per.AddAnimSound('Dgk_g_21_6_s8new',EsfuerzoGolpeArribaDgk,0.3200)
  76.     per.AddAnimSound('Dgk_g_21_6_s8new',EsfuerzoGolpeLateralDgk,0.4810)
  77.     per.AddAnimSound('Dgk_g_21_6_s8new',RespiracionDgk1,0.6000)
  78.     per.AddAnimSound('Dgk_g_21_6_s8new',RespiracionDgk1,0.8000)
  79.     per.AddAnimSound('Dgk_g_29_3new',EsfuerzoCorto4Dgk,0.2800)
  80.     per.AddAnimSound('Dgk_g_29_3new',EsfuerzoGolpeArribaDgk,0.4200)
  81.     per.AddAnimSound('Dgk_g_29_3new',SesgadoLargoGrave,0.2900)
  82.     per.AddAnimSound('Dgk_g_29_3new',SesgadoLargoAgudo,0.4710)
  83.     per.AddAnimSound('Dgk_g_29_3new',RespiracionDgk1,0.6000)
  84.     per.AddAnimSound('Dgk_g_29_3new',RespiracionDgk2,0.8000)
  85.     per.AddAnimSound('Dgk_g_back',SesgadoCorto,0.1700)
  86.     per.AddAnimSound('Dgk_g_back',SesgadoLargoAgudo,0.4110)
  87.     per.AddAnimSound('Dgk_g_back',EsfuerzoGolpeLateralDgk,0.4110)
  88.     per.AddAnimSound('Dgk_g_back',RespiracionDgk1,0.1200)
  89.     per.AddAnimSound('Dgk_g_back',RespiracionDgk2,0.3000)
  90.     per.AddAnimSound('Dgk_g_back',RespiracionDgk2,0.6000)
  91.     per.AddAnimSound('Dgk_g_back',RespiracionDgk2,0.8000)
  92.     per.AddAnimSound('Dgk_g_m01',RespiracionDgk1,0.1200)
  93.     per.AddAnimSound('Dgk_g_m01',RespiracionDgk2,0.4000)
  94.     per.AddAnimSound('Dgk_g_m01',RespiracionDgk2,0.6000)
  95.     per.AddAnimSound('Dgk_g_m01',RespiracionDgk2,0.8000)
  96.     per.AddAnimSound('Dgk_g_m01',EsfuerzoCorto3Dgk,0.2350)
  97.     per.AddAnimSound('Dgk_g_m01',SesgadoLargoGrave,0.5500)
  98.     per.AddAnimSound('Dgk_g_m01',EsfuerzoGolpeArribaDgk,0.4780)
  99.     per.AddAnimSound('Dgk_g_m02',EsfuerzoCorto1Dgk,0.2500)
  100.     per.AddAnimSound('Dgk_g_m02',SesgadoLargoAgudo,0.3000)
  101.     per.AddAnimSound('Dgk_g_m02',RespiracionDgk1,0.1500)
  102.     per.AddAnimSound('Dgk_g_m02',RespiracionDgk2,0.4000)
  103.     per.AddAnimSound('Dgk_g_m02',RespiracionDgk1,0.6000)
  104.     per.AddAnimSound('Dgk_g_m02',RespiracionDgk1,0.8000)
  105.     
  106.     
  107.     
  108.     per.AddAnimSound('Dgk_g_b32kata_new',SesgadoCorto,0.1000)
  109.     per.AddAnimSound('Dgk_g_b32kata_new',SesgadoLargoAgudo,0.3000)
  110.     per.AddAnimSound('Dgk_g_b32kata_new',SesgadoLargo,0.5860)
  111.     per.AddAnimSound('Dgk_g_b32kata_new',EsfuerzoCorto1Dgk,0.2800)
  112.     per.AddAnimSound('Dgk_g_b32kata_new',EsfuerzoCorto2Dgk,0.5500)
  113.     per.AddAnimSound('Dgk_g_b32kata_new',EsfuerzoGolpeLateralDgk,0.1500)
  114.     per.AddAnimSound('Dgk_g_b32kata_new',RespiracionDgk1,0.4000)
  115.     per.AddAnimSound('Dgk_g_b32kata_new',RespiracionDgk2,0.6000)
  116.     per.AddAnimSound('Dgk_g_b32kata_new',RespiracionDgk1,0.8000)
  117.     
  118.     
  119.     per.AddAnimSound('Dgk_attack_b',RespiracionDgk1,0.2000)
  120.     per.AddAnimSound('Dgk_attack_b',RespiracionDgk2,0.4000)
  121.     per.AddAnimSound('Dgk_attack_b',RespiracionDgk1,0.6000)
  122.     per.AddAnimSound('Dgk_attack_b',RespiracionDgk2,0.8000)
  123.     per.AddAnimSound('Dgk_attack_b_s',RespiracionDgk1,0.2000)
  124.     per.AddAnimSound('Dgk_attack_b_s',RespiracionDgk2,0.4000)
  125.     per.AddAnimSound('Dgk_attack_b_s',RespiracionDgk1,0.6000)
  126.     per.AddAnimSound('Dgk_attack_b_s',RespiracionDgk2,0.8000)
  127.     per.AddAnimSound('Dgk_attack_f',RespiracionDgk1,0.2000)
  128.     per.AddAnimSound('Dgk_attack_f',RespiracionDgk2,0.4000)
  129.     per.AddAnimSound('Dgk_attack_f',RespiracionDgk1,0.6000)
  130.     per.AddAnimSound('Dgk_attack_f',RespiracionDgk2,0.8000)
  131.     per.AddAnimSound('Dgk_attack_f_s',RespiracionDgk1,0.2000)
  132.     per.AddAnimSound('Dgk_attack_f_s',RespiracionDgk2,0.4000)
  133.     per.AddAnimSound('Dgk_attack_f_s',RespiracionDgk1,0.6000)
  134.     per.AddAnimSound('Dgk_attack_f_s',RespiracionDgk2,0.8000)
  135.     per.AddAnimSound('Dgk_attack_l',RespiracionDgk1,0.2000)
  136.     per.AddAnimSound('Dgk_attack_l',RespiracionDgk2,0.4000)
  137.     per.AddAnimSound('Dgk_attack_l',RespiracionDgk1,0.6000)
  138.     per.AddAnimSound('Dgk_attack_l',RespiracionDgk2,0.8000)
  139.     per.AddAnimSound('Dgk_attack_l_s',RespiracionDgk1,0.2000)
  140.     per.AddAnimSound('Dgk_attack_l_s',RespiracionDgk2,0.4000)
  141.     per.AddAnimSound('Dgk_attack_l_s',RespiracionDgk1,0.6000)
  142.     per.AddAnimSound('Dgk_attack_l_s',RespiracionDgk2,0.8000)
  143.     per.AddAnimSound('Dgk_attack_r',RespiracionDgk1,0.2000)
  144.     per.AddAnimSound('Dgk_attack_r',RespiracionDgk2,0.4000)
  145.     per.AddAnimSound('Dgk_attack_r',RespiracionDgk1,0.6000)
  146.     per.AddAnimSound('Dgk_attack_r',RespiracionDgk2,0.8000)
  147.     per.AddAnimSound('Dgk_attack_r_s',RespiracionDgk1,0.2000)
  148.     per.AddAnimSound('Dgk_attack_r_s',RespiracionDgk2,0.4000)
  149.     per.AddAnimSound('Dgk_attack_r_s',RespiracionDgk1,0.6000)
  150.     per.AddAnimSound('Dgk_attack_r_s',RespiracionDgk2,0.8000)
  151.     
  152.     per.AddAnimSound('Dgk_catch',EsfuerzoCorto4Dgk,0.3300)
  153.     
  154.     per.AddAnimSound('Dgk_rlx_1h',RespiracionDgk1,0.2000)
  155.     per.AddAnimSound('Dgk_rlx_1h',RespiracionDgk2,0.4000)
  156.     per.AddAnimSound('Dgk_rlx_1h',RespiracionDgk1,0.6000)
  157.     per.AddAnimSound('Dgk_rlx_1h',RespiracionDgk2,0.8000)
  158.     per.AddAnimSound('Dgk_rlx_1',RespiracionDgk1,0.2000)
  159.     per.AddAnimSound('Dgk_rlx_1',RespiracionDgk2,0.4000)
  160.     per.AddAnimSound('Dgk_rlx_1',RespiracionDgk1,0.6000)
  161.     per.AddAnimSound('Dgk_rlx_1',RespiracionDgk2,0.8000)
  162.     per.AddAnimSound('Dgk_rlx_s',RespiracionDgk1,0.2000)
  163.     per.AddAnimSound('Dgk_rlx_s',RespiracionDgk2,0.4000)
  164.     per.AddAnimSound('Dgk_rlx_s',RespiracionDgk1,0.6000)
  165.     per.AddAnimSound('Dgk_rlx_s',RespiracionDgk2,0.8000)
  166.     
  167.     per.AddAnimSound('Dgk_dth0',MuerteDgk,0.1000)
  168.     
  169.     per.AddAnimSound('Dgk_lifeup1',VidaDgk,0.3300)
  170.     
  171.     per.AddAnimSound('Dgk_hurt_back',Herida1Dgk,0.1100)
  172.     per.AddAnimSound('Dgk_hurt_big',Herida2Dgk,0.1100)
  173.     per.AddAnimSound('Dgk_hurt_chest',Herida3Dgk,0.1100)
  174.     per.AddAnimSound('Dgk_hurt_lite',Herida1Dgk,0.1100)
  175.     per.AddAnimSound('Dgk_hurt_back',Herida2Dgk,0.1100)
  176.     per.AddAnimSound('Dgk_hurt_l_arm',Herida3Dgk,0.1100)
  177.     per.AddAnimSound('Dgk_hurt_l_leg',Herida1Dgk,0.1100)
  178.     per.AddAnimSound('Dgk_hurt_r_arm',Herida2Dgk,0.1100)
  179.     per.AddAnimSound('Dgk_hurt_r_leg',Herida3Dgk,0.1100)
  180.     
  181.     
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